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MoonlightSoldier

46 Game Reviews

15 w/ Responses

2 reviews are hidden due to your filters.

O.o

well then... at first i thought you were a comedy guy, then i ran into this... uh, huh... well besides the parts that freaked the *censor* out of me, this is very cool and strangely deep, i'm interested
Treeva is an interesting concept, cudos man

(i suck at finding secrets *sob*)

challenging, but fun

it's a nice game, it's a new type of defence game that i don't really see much on here besides tower defence games. The difficulty spike however is a bit large and sudden, around the mid tweenty days, then after that it seems too get easier, if you plan it right.
There is too much emphesis on the repair troops, you cannot, and i mean canNOT win this game without having enough of them, i came up with a strategy and i managed too beat the game, but once i had my strategy going, there was no longer need for points, they became useless, there wasn't a way too upgrade your soldiers with the valour gained, and the troop stopping power is a little lacking.
maybe having a few more specialized troops as said below would be better, or special wall/tower upgrades (besides mortar and AA, which saves your ass so many times) like the walls having grenade slots for when enemies start attacking the walls, or tower windows so you can place marines in the towers as well as along the walls. also, maybe increasing the amount of marines you could have at one time would also be nice, knowing there was a limit i made myself a squad of 8, and moved them too wherever the biggest or most immediate threat was.
I like how the enemy gains more HP as you go further, and it's not at a point where it becomes overkill... somtimes. The lil bugs, tho do miniscule damage, were always a pain and i liked that, keep even the weakest guys a threat, but one more thing, is that the troops health is too low. When a wall breaks then it's game over, period, even a small group of babies can rip your forces too shreds, maybe increasing their HP would be nice.
That's all i have too say, it's a good game, and challenging, it could use a few more tweaks too increase it's replay value, take care.

madness mode beat

well, i beat madness mode, what else ya got? heh heh, i love the game, but could it be any harder?

is there an end? O.o

6154m and still no end, man how long does it go for? is there even an end? by 4.5k i saw some funky ship in the back, really fun game, quite addicting

good game

the game is really good, i like how far it has come from it's predecessor, however there are some things that made it either too easy, or too annoying, the first is the reload glitch, it doesnt just effect one gun, it effects all of them, i found myself with all my guns on 0 without reloading at all, none of them did, even tho the guy below already pointed it out, it ruins the game to be unable to reload any gun at all, however, it is a very original game, and it had quite a few surprises too, very unique enemies, good work, but keep at it, still needs work

april fulp is fun, heh heh

this is an awesome game, i find it to be quite challenging, which i enjoy, for those who have trouble, here are a few tips
1: never approach an enemy head on, only on the sides
2: enemies can hit eachother, use it to your advantige (particularly helpful with wadolfs shoop da woop, mows down the zombies)
3: this rule applies to all fighter games, never stand next to a boss when it is knocked down, cause they always attack you immediatly right after they get up
4: always go for the health pick ups unless your maxed HP

Bringing this profile back from the dead.

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