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MoonlightSoldier

15 Game Reviews w/ Response

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where too begin

it delivers on the fact that it's more realistic in sense of a free roaming battle field... but that's about it, when defending, soldiers should always take the closest enemy too the gate a priority, not the farthest, the battles do get repetitive and easy, but it does allow the simple pleasure of watching armies beat the hell out of eachother, the units used too attack and the units used too defend are the same, so it pans out, both sides feel even, it's an ok game, not the best but the idea is there and that's what holds it up, work on the over all presentation and tweak the AI a bit too be more realistic

coffingames responds:

Thanks for the feedback, we are noting all the points from wherever we can and hope to make better games in future :)

god this feels like IWBTG

in a good way, i honestly love platformers, especially like this where it's a mix of challenge yet not too hard, a nice curve that is hard too hit (for some people anyway)

i felt that the hit detection for the spikes and some fire traps were... dodgy, i had a number of deaths when the fire pillars vanished, and when i landed on a platform with spikes on the side, yet somehow i touched the spike and landed on the platform at the same time, the bosses were a nice touch, altho the most frustrating part, but whats a boss if it's not hard right?

final point: is there a sequal?

AdventureIslands responds:

Thank you. Yeah I will work on a sequel, but first I want to create a whole new game. Then I use the experience from this and that game to create a truly great sequel.

out of my way

i'm going too note normally i don't review (or watch/play) these but, truth of the fact i tried it on another site, and since you have it on a site i'm a member of now ill give my two cents

first of all i really like the art style, everything is smooth and very expertly done with good detail, and the animations (for what there is in here) is very smooth, if you plan on continuing down the gaming path for this... please make at it an enjoyable game as well as a admittedly 'guilty pleasure' (Ucogi is really cute) alot of adult games tend too just throw out the boobs as soon as you do an action... as a gamer i tend too want too work hard for the reward (no pun intended) so, if you are able too make good game play mechanics along with the reward for completing the game? ill slip out of my comfort zone a little and play more of your stuff (and please try too avoid date sims, i have nothing against them... they are just too easy to cheat)

Veinom responds:

I totally agree with you. In this game you do have to work before you get to see the good parts. Thats why most people find it hard and complain about it, They just want to see nudity without any effort. True enough, the gameplay isn't the best but was the best i could do. And I also dislike date sims.

This game was 'stolen' on its first release and added in several sites. This is the final version.
Can you PM with the site you saw it please?

similar issues

The game is definitely a fresh take on the defensive genre, and i enjoy the mix of RPG and Scavenger element in it, cept i encountered two glitches, the first as previously mentioned, i'm on the map screen when suddenly it slapped the 'all humans are dead - game over' screen on me, unless the last fork you take is a life and death scenario that needs too be adressed, the second is when i actually ligitimatly died, it just slapped a blank screen on me, it's great, it just needs those two issues fixed then i would have no real complaints

YespunkGame responds:

Thanks for your comments (everyone =) ! I'll have a look to fix these issues (game over suddenly happening, blank end screen). Cheers!

glitch

i like the game alot, but it's one glitch that killed it for me after my fourth play through, which answers how i died when i was afk: you randomly die while the game is paused, doesn't matter how much health you have, you just blow up and it's game over, which killed it for me, please fix that glitch

JoUBG responds:

Edit: It's fixed now. :)

THANKS! You're the first person to mention that, I've just found the source of the issue and I'm correcting it ASAP. I will upload a fixed version shortly.

So glad you mentioned that ^_^

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