where too begin
it delivers on the fact that it's more realistic in sense of a free roaming battle field... but that's about it, when defending, soldiers should always take the closest enemy too the gate a priority, not the farthest, the battles do get repetitive and easy, but it does allow the simple pleasure of watching armies beat the hell out of eachother, the units used too attack and the units used too defend are the same, so it pans out, both sides feel even, it's an ok game, not the best but the idea is there and that's what holds it up, work on the over all presentation and tweak the AI a bit too be more realistic